I know what I’ll be doing this weekend. I have my PnP copy of Mint Works and I’ll be playtesting some solo variant rules. The first stab at the rules looks interesting. How to compete against an opponent with infinite resources should be interesting. First to 7 points still applies. I’m eager to give this a shot.
Justin at Five24 Labs is doing a great job with the Kickstarter. Great communication. Great interaction with the backers. Very open to suggestions. The backers are actually informing some of the decisions by way of voting and polls. I do have one concern about one of the existing polls.
One of the stretch goals is for upgraded components (compon-mints? eh? eh? no?) .. okay, sorry. 🙂 So one of the stretch goals is for wooden or plastic “mint” tokens. Last I checked wood was winning the day. I get the appeal of wood, especially coming from a guy who spent hours in his dad’s woodshop growing up. But there are potential problems with the material.
I backed a project where you build trees for little tree spirit dudes to live in. I don’t want to mention the name because the company did a great job with the Kickstarter and it’s an alright little game. One of the component upgrades on that game was wooden disk tokens, which would be very similar to the size of the mints in Mint Works. These wooden disks had a pretty high rate of defect. Notches out of the wood. Shaved flat edges. General unevenness. Some reported getting tokens already broken in half. Quality control wasn’t there.
In the game I mentioned, these wooden tokens were just scoring tokens. Tokens that you were supposed to apply a sticker to. As you can imagine, uneven surfaces mean that the stickers don’t stay on for long. In any case, Mint Works wouldn’t require stickers but it would involve a much greater amount of handling. To that end, I believe plastic to be the much better solution.
Time will tell whether or not plastic or wood wins the vote, but Justin may find himself in the unenviable position of having to take a decision back from the backers and taking matters into his own hands for the good of his game.
What has this got to do with playtesting? Absolutely nothing. Does it dampen my enthusiasm at all? Not even a little. Everything I’ve seen leads me to think that Mint Works stands to be a great little introductory worker placement game that plays in no time at all. It is perfectly priced and I am very eager to see the end result of this campaign.