A January 15th CNET blog post by Nick Statt asks the question: How many people really need a specialized handheld game system in the age of ubiquitous smartphones?
My answer? Any mobile gamer that isn’t solely a casual gamer.
Smartphones are great. They make it easier than ever to stay connected to whatever it is you love. Sports scores on the run? Check. Face time with the family when you’re away on business? Check. Phone call with your friend to hear the latest misadventures of the unintentional innuendo guy at work. Check.
See? Great stuff.
Ask anyone who has a smartphone, and uses it as such, how they feel about their battery life. I’m a pretty regular to moderately light user of my phone and by the end of the day my phone battery is in the single digits.
Take note of your smartphone battery and then play Subway Surfers or something for twenty minutes. Did you see a double-digit drop in battery life? Games require a lot of screen-on time and a lot of touch interface. Those things come at a cost to the battery. If your phone keep tabs on the battery, and what’s using it, you may find screen time to be right up there in terms of what’s using that battery life up. This is probably truer the larger your phone screen is too.
It may be no big deal for your Nintendo 3DS to die before the end of the night, but I’d wager you’d be significantly more put out if your phone / messaging / gaming device / camera / GPS / touch-to-pay wallet died.
So yeah. Your smartphone is perfect for an occasionally game of Bubble Witch Saga or Trivia Crack. How is it going to respond to a longer session of Final Fantasy VI? That game was developed for the Super Nintendo. It’s a RPG, which are well known for requiring lots of time and lots of level grinding. This isn’t a casual, ‘pick up and play’ game. It’s a ‘hunker down’ game. It’s a ‘let’s dedicate some time’ game. Your smartphone isn’t the ideal platform for that type of game, and battery life is probably one of the most significant reasons why.
Your casual gamers are probably going to be fine on their smartphones, but were casual gamers ever picking up Nintendo handhelds for the express purpose of playing a game for 5 minutes and putting it away? Maybe. Maybe I just don’t know that type. It’s possible.
I’d argue though that those of us who want lengthier play times, more substantial games and to still be able to receive a call or text message are going to want to hang on to our Nintendo DS’s.
Link to CNET’s article: http://www.cnet.com/news/nintendo-3ds-midlife-crisis-can-mario-protect-it-from-mobile/